Welcome to the SGLThing

SGLThing is a 3D engine I (Ryelow) made.

It has:

  • Networking using a fancy SGLThing protocol with data redundancy
  • A possibly easy development model?
  • In-development Lua support
  • A quick way to prototype horrible games
  • If you ever consider helping me work on SGLThing, please reach out. My source is very terrible, so be forewarned.